Name | Description | Clicks | Get it |
Divinity: Original Sin 2 Definitive Edition - Lohse's Song - Sing for Me |
Lohse is a bard. Using her Lute she can sing and play a beautiful song.
And what better place to do that, then aboard the Lady Vangeance after becoming the new Divine?
This is the last video in my series for Divinity: Original Sin 2.
Thanks for watching! Please like and share. :) |
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Divinity: Original Sin 2 Definitive Edition - End Times - Lohse becomes the new Divine |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Lohse (main character), Ifan, Beast and Fane. When we encountered the Doctor we broke Lohse free from him and nobody else formed a pact. So we now had the 'normal' quest without the interference of the Doctor.
Lucian proposed a world without Source. This would mean: No gods, no God-King, no Divine or Godwoken. And no Sourcerers.
I disagreed with Lucians plan which meant I have to fight against Lucians party and Braccus Rex. After defeating them, Lohse became the new Divine. |
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Divinity: Original Sin 2 Definitive Edition - End Times - Adramahlihk kills Lohse |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Lohse, Ifan, Beast and Fane. Lohse formed a pact with the demon Adramahlihk (The Doctor) and agreed to share Divinity.
Lucian proposed a world without Source. This would mean: No gods, no God-King, no Divine or Godwoken. And no Sourcerers.
I disagreed with Lucians plan which meant I have to fight against Lucians party and Braccus Rex. After defeating them, Lohse dishonored her pact with Adramahlihk. Adramahlihk killed the remains of Lucians party effortless and then he killed Lohse for breaking the pact. Afterwards the remaining party members had to fight against the powerful demon and one of them became the new Divine. |
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Divinity: Original Sin 2 Definitive Edition - End Times - Lohse & Adramahlihk become new Divine |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Lohse, Ifan, Beast and Fane. Lohse formed a pact with the demon Adramahlihk (The Doctor) and agreed to share Divinity.
Lucian proposed a world without Source. This would mean: No gods, no God-King, no Divine or Godwoken. And no Sourcerers.
I disagreed with Lucians plan which meant I have to fight against Lucians party and Braccus Rex. After defeating them, Lohse honored her pact with Adramahlihk. Adramahlihk killed the remains of Lucians party effortless. Afterwards we also had the defeat Lohses former companions. And then... the two became the new Divines! However this had dire consequences... But see for yourself. |
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Divinity: Original Sin 2 Defintive Edition - Doctor Daeva / Adramahlikh (Doctor's Orders) |
Doctor Daeva invited me (or rather everyone in my group except for Fane) to a meeting. Since I had Lohse as my main character, she finally found out that the Doctor is indeed the voice that is whispering to her. The true form of the doctor is a demon called Adramahlikh. With Lohse the doctor will offer to join forces, so that Lohse becomes the Divine of Light and Adramahlikh the Divine of Darkness when they take divinity.
Lohse disagreed, resulting into a fight. Adramahlikh starts castig a control spell. This takes three turns. After finishing Lohse will become enslaved, you get the "Demon's Embrace" achievement and the game es over.
At least I didn't manage to take down Adramahlikh in that time. An alternative strategy is to let Lohse die. Then Adramahlikh stops casting the spell and uses attacks. After reviving Lohse Adramahlikh starts with the control spell anew - again taking three turns to finish. So a good tactic is to kill Lohse in turn two and then revive her again. |
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Divinity: Original Sin 2 - Defintive Edition - Karon (Past Mistakes Quest) |
Meet Karon - the Mistake. Once a Godwoken, now imprisoned in a cage in the sewers of Arx. The evil magisters put him in the cage and he begs the player to free him. I just ignored him this time. He then frees himselve from his cage and the player encounters him on the way to Lucian. But here the player has the option to make Karon aware of his faults which makes him leave for the Hall of Echoes. |
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Divinity: Original Sin 2 Definitive Edition - Demon's Embrace Achievement |
To get the Demon's Embrace Achievement you need Lohse. When you encounter the Doctor in Arx with her you can either accept his proposal immediately, which changes the fight against Lucian. Or you can resist his offer. Then the doctor immediately transforms into the demon Adramahlihk abd combat starts. To get this achievement Lohse basically has to just survive for three turns and you need to wait for Adramahlihk to finish casting his spell. So you can play around with the other minions or just skip turns. If Lohse dies Adramahlihk stops casting and starts again when she is revived - resetting the three turns counter. This is a tactic you have to use if you want to defeat Adramahlihk. For this I'll create another video. |
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Divinity: Original Sin 2 Definitive Edition - Sadha, the Red Princess |
The player can first meet Sadha on Reaper's Coast. Afterwards they can meet Sadha again in a dream realm that you can enter from the gardens of the Lizard consulate in Arx.
After talking to her we found out that she made a deal with the God-king. We helped her, then took back our Swornbreaker. And then she accused us of stealing from her! Outrageous! Time for her to go to the afterlife! |
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Divinity: Original Sin 2 Defintive Edition - Horrorsleep Abandoned Arena |
Sooner or later the player will stumble upon the Lizard Consulate in Arx. Voidwoken attacked and destroyed it. But what about the residents? Some seem to have fled, some died. Upon investigating the player finds out that some others - including the Red Princess Sadha - fled into a dream world.
Inside the dream world the player reaches the Horrorsleep arena where a tough fight awaits against dream versions of Bishop Alexandar, the Red Prince, Malady and Windego.
To make the fight easier I destroyed all mirrors except for one before the fight started. At least mirror needs to be OK in order form the Red Price to appear. |
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Divinity: Original Sin 2 Defintive Edition - The Devourer |
After the player collected the complete Devourer set, it is time to face the Devourer, an ancient dragon who is trying to get back into the world.
This is a tough battle, but the rewards are also very nice - an upgraded version of the Devourer Set pieces.
Involved quest: A Hunger From Beyond |
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Divinity: Original Sin 2 Defintive Edition - Toyseller Sanders |
Sanders helped Arhu to build the Path of Blood in Arx. The Path of Blood is a device that scans a persons psyche and deems them worthy or not. If you're pure you may go further to Lucians tomb. If not, you die. So far the Path of Blood has taken countless lives without anyone succeeding.
However Sanders can be persuaded to help the player avoid the Path of Blood. After doing that I decided that it's time to remove Sanders weird toys from this world. This is something Sanders could not stand and joined the in. Well... With this he may felt what his countless victims felt when they tried to succeed in his 'Path of Blood' test. |
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Divinity: Original Sin 2 Defintive Edition - Freeing Lord Arhu |
Lord Arhu is a prisoner in the vault of Lord Linder Kemm. He is being turtured by the Black Ring there. The player has to first remove the Black Ring ghosts who are holding them by consuming their source. Afterwards a bunch of Black Ring fighters spawn and attack the player. Lord Linder Kemm is among them, if he is still alive at that point. I've defeated him earlier, so he wasn't there. |
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Divinity: Original Sin 2 Defintive Edition - Lord Linder Kemm (The Vault of Linder Kemm) |
Lord Linder Kemm, the leader of the paladins in Arx, is trying to reach the tomb of Lucian as well. And for this he kidnapped Arhu. There are basically two ways you can get rid of Kemm. You can either go to his vault and he will attack you there. Or you can go to Lord Arhus chambers, read certain papers and Kemm will appear there. In my first playthrough I fought against Kemm in his vault. But this time I wanted to try out the other option. However my persuasion skill was high enough so that Kemm didn't attack me. But before entering Arhus chambers I killed the paladins guarding them, so that they won't join the fight later on.
This however lead the paladins, who arrived with Kemm, to accuse me of murder. I admitted to it and so began the fight against them and Kemm. |
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Divinity: Original Sin 2 Definitive Edition - Warden Yona |
Yona guards the prison below the city of Arx. Some magisters are imprisoned there, but the wardens main problems are a bunch of missing prisoners (The Missing Prisoners quest). After finishing the quest I decided that it's time to collect some experience points in the prison. Experience points in the form of the magister prisoner and the paladins who are on guard duty in the prison. After all - why do you need a warden and guards if there's nobody in the prison to guard anymore, right? |
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Divinity: Original Sin 2 Definitive Edition - Contaminated Horror (Seed of Power) |
The Contaminated Horror is the final enemy the player has to defeat to finally get the whole Contamination Armor Set. Daeyena has been collecting the pieces of the set and has been totally corrupted by them. As it turns out the seed belongs to a former Elven Ancestor Tree which wants to get its revenge on the world.
After finding Daeyena in Arx, a fight against her, the Contaminated Horror and several other powerful enemies ensues. After that the player has to win a persuasion check to not be controlled either.
And with that the "Seed of Power" quest completes. |
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Divinity: Original Sin 2 Definitive Edition - Queen Justinia (The Secrets of the Dwarves) |
Queen Justinia is the queen of the dwarves.
She came to to Arx with a shipment of deathfog.
Her goal: Kill everyone in Arx! She says that her scouts reported that a confrontantion between the dwarves and the humans cannot be avoided and therefore she decided to strike first.
Is it really true... Or was it Isbeil that whispered lies in Justinias ears? Well... we'll never know.
Isbeil is dead and Justinia deserved the same fate! With this I finished the "The Secrets of the Dwarves" quest. |
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Divinity: Original Sin 2 Definitive Edition - Isbeil (The Secrets of the Dwarves) |
The player will encounter Isbeil during the "The Secrets of the Dwarves" quest in Arx in Divinity: Original Sin 2. She is very close to Justinia, the queen of the dwarves. So close, that they want to unleash Deathfog upon the whole city. But then Isbeil shows her true nature, stuns everyone in the vicinity and imprisons both Justinia and the heroes. The heroes have to undergo several of Isbeils experiments until they finally manage to free themselves. This results into a battle against Isbeil and her followers, which I recorded in this video. |
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Divinity: Original Sin 2 Definitive Edition - Dorian Gall |
Dorian Gall is deeply involved in the Blood Dowry quest. He is the groom of Isla Ros and wants to get the money of the familiy. In order to do that he asks the player to kill Micheil Ros. The player can do that or... he can kill Dorian instead. I decided to kill Dorian. You can meet him down in his lab below the city of Arx. He will attack the player with powerful acid and geomancer skills. |
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Divinity: Original Sin 2 Definitive Edition - Sanguinia Tell |
You can meet Sanguinia Tell in Arx. She is a moneylender, who ALWAYS gets paid back - one way or another. In the basement of her house she stores vials with the blood of her customers.
As it turns out the nice lady is working together with demons so I decided to remove both Mrs. Tell as well as the demons from Rivellon.
Therefore I took the liberty of removing my blood vial after signing the contract. Otherwise the character, who signed the contract, would've been killed due to the contract. And then I prepared for combat and defeated them.
Quest for this: What a Fuss to have Wrought |
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Divinity: Original Sin 2 Definitive Edition - Mael'thaeras |
Mael'thaeras is a demon who is possessing the child the player rescued from Bloodmoon Island in Act 2. The only way to rescue the child is to find out her true name, which you can find out in the school in Arx.
Tell them her name (Iris) and she will be strong enough to kick the demon out of her body. This however results into a fight against Mael'thaeras and some fellow demons.
After the combar Iris thanks the player and says that she'll look for her cat.
Related quest: Silence Broken |
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Divinity: Original Sin 2 Definitive Edition - Captain Ana Orell |
Captain Ana Orell guards the entrance to the great city of Arx. After helping the paladins to fight off a voidwoken attack, she greets the player and thanks them for helping her people.
Unfortunately most of her people died in the attack. I decided to take their belongings with me - after all I can use them.
But then Ana runs to me and accursed me of stealing! Outrageous!
For this she also had to die and join her people in the Hall of Echoes. |
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Divinity: Original Sin 2 Definitive Edition - Arx Outcasts (Cuddles, Emberwings, Featherfang) |
Near Arx are some ruins where a gang of outcasts has settled down. With tem they also have a few animals fighting on their side - like the bear Cuddles, the insect Emberwings and the wolf Featherfang. Defeating them is not easy because they have superior numbers and hit hard. |
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Diablo IV - Season 5 - Infernal Hordes Compass |
In World Tier 3 and above in season 5 of Diablo 4 you may come across Infernal Hordes Compasses. With thesee you can enter a new type of dungeon. There you have constant action because the enemies spawn in several waves. Between the waves you can choose to make the encounter more difficult to gain more Aether. Aether can be exchanged for loot or gold after finishing the dungeon. The waves contain multiple enemies as well as special objectives like destroying Atheric Masses or killing Aether Fiends. |
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Divinity: Original Sin 2 Definitive Edition - Kraken |
Soon after the player arrives in Arx, they'll find their way to the harbour. Voidwoken are roaming the area and corpses are everywhere.
Soon after entering the harbour, combat starts. But - surprise - it is not only the Voidwoken you have to fight. The Kraken emerges as well and attacks the player with tentacles and brings in new enemies. A tough fight awaits. You have to deal with the Abyssal Tentacles, the new Voidwoken brought fourth by the Kraken and you have to do enough damage to the Kraken itself to make it leave. |
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Divinity: Original Sin 2 Defintive Edition - Loic the Immaculate |
Loic can be found in the Arx Outskirts. He is located on a higher location and waits there together with a bunch of Voidwoken.
You need to have some kind of teleportation skills (like Phoenix Dive or Cloak & Dagger) to reach him. The fight is very tough, but there are a few tricks you can use.
Make sure that he cannot teleport you into the deathfog (EG via the Fortify skill).
He and most of the Voidwoken there are healed by fire.
Teleport him to the area below to fight him without having to fight the Voidwoken at the same time.
If you teleport him far enough he'll aggro the Pilgrim Camp and they join you in fighting against him. But be aware that he has powerful skills that may kill all or many of the NPCs there and he healed by that as well.
The Awakened Construct can easily be charmed or dominated. |
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Divinity: Original Sin 2 Defintive Edition - Arena of the Ages |
The Great Guardian is an enemy the player can be found in a place called "Arena of the Ages" in the academy on the Nameless Isle. It's a bit hidden behind some doors and can be easily overlooked. Before entering the area with the Great Guardian the player meets a dead bird (Use Spirit Vision!) and received the "Proving Ground" sidequest. More importantly the Great Guardian drops the "Blade of the Swornbreaker" which is needed to craft the Swornbreaker. Alternatively the player can give the parts to Almira for the "The Key to Freedom" quest.
The battle itself was interesting as some enemies popped up a bit later and set the area aflame with their fire attacks. There are a few other strategies aside from battling them directly. You could also sneak past them and steal their batteries so to speak. The constructs power down and battle is not neccessary. Or you can use the mirrors to support you. Well, for me this was not needed. I bested them in direct combat. |
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Divinity: Original Sin 2 Defintive Edition - Slaughter at the Temple of Tir-Cendelius |
After I destroyed the heart of the Mother Tree, the remaining Elves do not seem to be friendly anymore. I freed them from their slavery and this is how they thank me? May the slaughter begin!
Hint: Destroy the Mother Tree only when you're ready to go to the academy. Because all the merchants also become hostile and - if Alexandar is still there - he will also become hostile. |
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Divinity: Original Sin 2 Defintive Edition - Windego |
Windego is the one who attacked the ship to Fort Joy the player was one. The player meets her several times during the journey through the game. This video shows the battle against her in Sallow Man's camp on the Nameless Isle, which basically starts the "Mercy is Power" quest. She is a devout follower of the God-king and is always brought back to (un-)life by him, even when her sould is consumed. |
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Divinity: Original Sin 2 Definitive Edition - Elven Mother Tree |
The Mother Tree seems to be enslaving the elves, at least according to Saheila and the Shadow Prince.
The Shadow Prince asks to get rid of the tree, so I did.
The fight was quite interesting, as many new opponents arrived later during the fight. The only downside is that the remaining elves in the temple do not seem to be that fond of their new freedeom and will attack you afterwards. Well... more XP and loot for me... :P |
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Divinity: Original Sin 2 Definitive Edition - Shadow Prince |
The Shadow Prince (or has he calls himself - The House of Shadows itself) is a lizard who is secretly govering the Lizard Empire. The player meets him on the Nameless Isle near the Temple of Zorl-Stissa. He asks the player to get rid of the elven Mother Tree and the Elves ask the player to get rid of the Shadow Prince. Both are tracked with the "The Mother Tree" quest. If you have Sebille in your party, she is also very interested in killing the Shadow Prince, as he is the one who was controlling her (Searching the Shadows quest).
The Shadow Prince appears to be alone, but as soon as the fight starts, several of his companions appear and join the fight. |
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Divinity: Original Sin 2 Definitive Edition - Wordless |
Wordless is the leader of one of the Black Ring camps on the Nameless Isle. Since I decided to clear the island of the Black Ring scum, she and her followers had to die. First I pretented to be Almiras thrall and talked to all of them. Once done, I initiated combat by stealing something from the camp. And then I killed them all! |
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Divinity: Original Sin 2 Definitive Edition - Krug the Troll |
Meet Krug, the Troll who is gurading the cave where the Sallow Man resides. Krug is a very intelligent troll who is getting paid with tasty food. If stranger comes to Krug, then it is "No cave for you.". Krug is taking his job very serious. But if stranger has high enough persussion it is "Cave for you."
But stranger decided to make Krug dead troll. For this stranger had to overcome Krugs rapid healing. And for this stranger used a healing spell to stop healing. |
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Divinity: Original Sin 2 Definitive Edition - Empyreo the Stalwart |
Empyreo is a crab the player meets on the Nameless Isle. If you've killed Septa the Ineffable in Fort Joy Empyreo gives you an unique shield - unless you tell him that you are i league with Septa. Then he will fight you. |
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Divinity: Original Sin 2 Definitive Edition - Cursed Knight of Duna |
The Knight of Duna, who is supposed to protect the Temple of Duna on the Nameless Isle, has been corrupted and cursed. He is unwilling to continue doing his duty. The Watcher therefore asks to player to get rid of the knight for the "The Watcher's Mercy" quest. She herself cannot do this because of her religion. Therefore I killed the knight for her in the temple of Duna. |
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Divinity: Original Sin 2 Definitive Edition - Driftwood Slaughter |
I finished everything on Reaper's Coast. Now... the only thing left is to get the remaining experience and items that are still left here.
Meaning: Slaughtering every remaining living thing. And most of them can of course be found in Driftwood. And there I went and performed my killing spree. |
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Divinity: Original Sin 2 Definitive Edition - Black Ring on Bloodmoon Island |
There is an elven ancestor tree in the center of Bloodmoon Island on Reaper's Coast. Several Black Ring followers are trying to get something from it. Both the elven druid spirit (Quest: The Druid) and the Advocate (quest: The Advocate) want to get rid of them. And since the Black Ring cultists are not the nicest people walking around... Well, I was quite happy to get rid of them and then help the tree.
Note: Start the "The Druid" quest BEFORE doing anything else on Bloodmoon Island. Especially before fighting the Black Ring. Otherwise it may not finish. |
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Divinity: Original Sin 2 Definitive Edition - The Advocate |
The Advocate is a NPC the player meets on Bloodmoon Island on Reaper's Coast. Jahan, a demon hunter, asks the player to kill the Advocate and rid the world of this creature. On the other hand the player can decide to work together with the Advocate. I decided to do Jahans task instead. The Advocate and his shady master do not seem to have the same interests as me...
The Advocate is involved in multiple quests: The Advocate, The Secrets of Bloodmoon Island, Chapter 4 - Mastering the Source, Powerful Awakening, A Hunter of Wicked Things |
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Divinity: Original Sin 2 Definitive Edition - Desiccated Undead |
The Desiccated Undead can be met multiple times on Reaper's Coast. He is the main NPC for the "A Taste of Freedom" quest. First you can rescue him from Mordus, then you'll meet him again in Cloisterwood. There you can give him Source, which results into him doing a ritual where he gets his Soul Jar. After that he simply teleports away. If you're fast enough you can stop him from teleporting away and trigger a battle. This way you can both finish the quest and rid the world of this shady character. |
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Divinity: Original Sin 2 Definitive Edition - Counting your Chickens |
In Driftwood the player encounters some chickens which ask the player to get one of their eggs. A while later the egg has hatched and the player is asked to bring the young chicken (Peeper) to his father.
And the father asks you to kill it... I declined, which resulted into having to fight against the chicken and several others. In the definitive edition this fight becomes tricky, because Daeyena and Tyrille are located right next to the location and they'll join the fight. You can bringt Daeyena to move away if you're an Undead. She runs away from an undead character. And Tyrille doesn't join the fight if another character talks to him. |
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Divinity: Original Sin 2 Definitive Edition - The Weaver |
The Weaver is a giant spider living in the attic of Rykers mansion. She is unhappy with Ryker because nowadays he only wants her poison. Apparantly he found a new master to follow and is raising an army. The Weaver now also wants to raise an army of spiders and needs some food for that. You can bring her some corpses to feed to avoid a battle with her.
She'll even give you some gloves if you bring her enough.
But I decided to end her anyway. An army of spiders? No, thank you very much! |
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Divinity: Original Sin 2 Definitive Edition - Ryker |
The player meets Ryker, a member of the Lone Wolfs assassin group, in Stonegarden on Reaper's Coast. He has a nice mansion there and offers to teach the player deeper understanding of Source. For this however he wants a tablet that can be found in the Blackpits. I went to the Blackpits, got the tablet, but decided to not give it to Ryker. But even if you give in to his demands - combat cannot be avoided.
Ryker is involved in the quests "The Reluctant Servants", "A Generous Offer", "The Midnight Oil", "A Rare Prey", "Powerful Awakening" and "Waking Ryker". |
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Divinity: Original Sin 2 Definitive Edition - The Eternal Aetera |
Aetera is the final enemy in the Blackpits on Reaper's Coast. You will find her coffin at the end of the dungeon. After solving a riddle (activating the pillars of the Seven gods in the correct order) Aetera awakens from her slumber. If you have Fane in your party he and Aetera want to talk to each other, but the end result stays the same - Aetera wants to regain her strength - and for that she wants to take the Source of our heroes.
You need to beat her for the "The Midnight Oil" quest. |
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Divinity: Original Sin 2 Definitive Edition - Magister Gremory |
The player can meet Magister Gremory in the Blackpits, where he and some silent watchers fight against Voidwoken. He is thankful if you help him - but only for a second. He immediately finds out that the player is a Sourcerer. The fight doesn't seem to be avoidable. I tried several of the options and it doesn't seem to matter whether you succees in the persuiasion check or not, he will attack you. Maybe there is an option where he doesn't start combat, but on the other hand... Who am I to leave out some XP? |
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Divinity: Original Sin 2 Definitive Edition - Magisters Reimond & Vorrh |
If you didn't kill Magister Reimond in Driftwood, you will meet him again in the Blackpits, east of Driftwood. Both locations are located on Reaper's Coast. In the Blackpits Reimond interrogates three Black Ring prisoners togethert with Magister Vorrh. If you want to safe the prisoners, you have to either move them out of the building before the combat starts or find a way to keep them alive during the combat. As their are many oil barrels keeping them alive inside the building may be quite challenging. Furthermore Vorrh casts Mass Shackles of Pain on the prisoners. So every damage Vorrh takes is transferred to the prisoners as well. This spell doesn't really have a range limitiation, although I haven't tried to move the prisoners to the other end of the map.
I used the oil barrels to destroy Vorrhs magic armor and then used skills and items to keep him sleeping or otherwise unable to take an action.
In the normal version of the game you can talk to the prisoners after the fight. In the Defintive Editon they just seem to vanish. Maybe this is a bug. |
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Divinity: Original Sin 2 Definitive Edition - White Magister Kari |
Kari is a White Magister the player meets in the Blackpits, east of Driftwood on Reaper's Coast. She interrogates a captured sourcerer named Gwydian Rince. Gwydian is Hannags deciple and she asked the player to free him.
During the fight several waves of voidlings spawn. They do not pose that much of a thread for the player group - but Gwydian LOVES to run around in the fire and seems to be very fond of the idea of killing himselve... I had a tough time keeping him alive through the battle.
But in the end he survived and went off to see his family.
Quests involved in this fight: Powerful Awakening, On the Ropes & Dark Dealings in the Blackpits |
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Divinity: Original Sin 2 Definitive Edition - Harbinger of Doom |
The Harbinger of Doom can be found in Paradise Downs on Reaper's Coast. The Harbinger is the reason characters are inflicted with permanent decaying whilst in the area. It is recommended to slay the Harbinger for the "Shroud of the Voidwoken" subquest of the "Unlikely Lovers" quest where you have to escort Almira and Mihaly out of the zone. Killing the Harbinger will make your escape easier because you are no longer suffering from decay and you can avoid a battle against a group of Voidwoken near the border of the zone. |
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Divinity: Original Sin 2 Definitive Edition - Lone Wolfs |
After beating the Lone Wolf leader - Roost Anlon - I paid another visit to the sawmill they captured in the northern part of Reaper's Coast to take care of their remaining members. They indeed were formidable foes and a tough fight was in store for me against Firewater, Pigsbane, Deadeye, Naptooth, Honeyhook, Slumberjack, Snakeroot, Elixir Mixer and Mummie Dearest. You have to kill all of them for the "Press-ganged" quest. |
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Divinity: Original Sin 2 Definitive Edition - Roost Anlon and A Sheep in Wolf's Clothing Achievement |
You meet Roost in a saw mill in the northern parts of Reaper's Coast. Saheila, whom you have already met in Fort Joy, is his prisoner. He wants to get some information out of her, but she refuses. I have Ifan in my party, so it was no big deal coming to Roost. But then Roost thanks Ifan for bringing him a few godwoken, as per their contract. But Ifan refuses and we had to fight Roost and his minions.
To get the "A Sheep in Wolf's Clothing" Achievement you are not allowed to fight any other Lone Wolfes when Saheila is with you. Either defeat all the others before you go to Roost, or sneak your way out - or you can simply teleport to the Lady Vangeance and go below deck. Saheila will magically join you there and you will receive the achiement. Afterwards Saheila is waiting near the Elven Camp and you can progress the quest "The Elven Seer" normally. |
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Divinity: Original Sin 2 Definitive Edition - A Trial for All Seasons |
A Trial for All Seasons is a quest that starts north of Driftwood on Reaper's Coast. You can find an elven brazier housing "The Tongue of Flame" there. Afterwards you need to use spells or items to create specific environment effects. After finishing the last one, each of the seasons spawns a warrior and a trial by combat starts. As a reward you gain a Phoenix Heart and some items. |
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Divinity: Original Sin 2 Definitive Edition - Wishful Thinking Djinn |
You can find a mysterious Ancient Lamp on a beach on Reaper's Coast. This starts the Wishful Thinking quest. And as you might have guessed - a Djinn calls this lamp his home. And if you do it right he even makes one of your wishes true. However the rewards are not worth mentioning... Since the Djinn is quite unfriendly it makes more sense to choose dialogue options that makes him want to fight you. Defeating the Djinn in combat gives more XP. The Djinn scales with your level and gives more XP the later you do it. I decided to call upon him on in Act 2, since this is the intended place by the Developers. |
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Divinity: Original Sin 2 Definitive Edition - Mor the Trenchmouthed with dwarf surviving |
Bound by Pain is a quest that happens in one of the vaults below Bloodmoon Island on Reaper's Coast. Here the priests have imprisoned a dwarf, who is possessed by a demon, for all of eternity, because they could not find a way to separate them from each other. Or rather: They didn't have the stomach to do it.
And here comes by party of XP-hungry adventurers who have no conscience whatsoever. By attacking and healing the dwarf until he is permanently knocked down and then destroying the pillars, you can save the dwarfs live.
Only downside: The demon now starts to possess your party members. You have to be very careful with your damage or they'll die. On the other hand: If the possessed party member dies, Mor leaves their body and can be attacked directly.
Doing it this way results into the dwarf surviving and he tells you about a secret stash. |
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Divinity: Original Sin 2 Definitive Edition - Rajjarima |
Rajjarima is a godwoken that you can meet in one of the vaults below Bloodmoon Island for the "Delusions of Greatness" quest. She has been imprisoned there because of her, well, not so optimal behaviour as a potentially future Dvine. She promises the player power, but in the end just steals their source and attacks. Especially her first attack can be devastating. Beast got hit by it and died.
I managed to rid the world of her delusions and made sure she never takes anyones source again. |
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Divinity: Original Sin 2 Definitive Edition - Demons on Bloodmoon Island Part 2 |
There is another part on Bloodmoon Island that is infested by demons. This time it is the northeastern part of the island. When you arrive there you can see lots of dead Black Ring fighters there. Most of those, who survived the deadly deathfog, were slayn by the demons. Only a few made it to the center of the island. As with the other demons on this lovely island, I decided to get rid of these as well. |
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Divinity: Original Sin 2 Definitive Edition - Demons on Bloodmoon Island |
Bloodmoon Island - a nice vacation paradise, if you like the color red, blood, gore, demons and deathfog.
My group of heroes decided to make this place into a new vacation hotspot and started taking out the trash. In the northwestern part of the island was a bunch of demons who were loitering there.
Meet the Gryst, Puxk & Feygr Bloodspawn, Myrvl the Accursed, Lrm the Accursed and Virkdn Spellbinder. |
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Divinity: Original Sin 2 Definitive Edition - Heroes' Rest |
Once upon a time there were some heroes that did great deeds during their lifetimes and were buried on the graveyard on Reaper's Coast to rest for good.
But the good heroes were hiding a secret... They did not seem to like to rest for all of eternity and made a with the God King to kill the Godwoken and rise again.
My team of Godwoken characters fell right into their trap and had to battle it out against the former heroes Garrick, Vydia, Halla and Bromley. |
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Divinity: Original Sin 2 Definitive Edition - Duna's Undertaker |
You can summon Duna's Undertaker west of Driftwood on an altar for the "Keep Calm and Carrion" quest. If you choose your answers carefully you receive Vulture Feathers from her that can be used to craft the Vulture Armor set.
If you choose wrong (like I did intentionally) it comes down a very tough fight. Fighting and defeating Duna's Undertaker results into a few more XP, but the fight is very tough and basically not worth the trouble.
The fight can be made a lot easier by teleporting Duna's Undertaker down to the beach and then finish the minions first, though. And then try to bring down the physical or magical armor and try to keep the Undertaker in a stun lock. I did so with the knocked down status. |
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Divinity: Original Sin 2 Definitive Edition - Lohar |
Lohar is an underworld boss and has his lair next to the Driftwood Arena below Driftwood on Reaper's Coast. Unfortunately for him I promised Magister Julian to bring him Lohars head for the "No Small Mercies" subquest of the "The Law of the Order" quest. I had to move Beast away, because he doesn't like Lohar being killed. So I had to face Lohar and his gang with only three party members. Still I won the fight. |
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Divinity: Original Sin 2 Definitive Edition - Dorotya, the Decadent One |
Dorotya offers the player various boons in exchange for a 'kiss' in the "A Web of Desire" quest. Kiss in this case means that she turns into a spider ans sucks your blood. I let it happen, but then decided to rid the world of this dangerous were-spider and get some additional XP. |
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Divinity: Original Sin 2 Definitive Edition - The Taste of Freedom |
In the crypts below Mordus' house he holds a Lich (Desiccated Undead) prisoner. He asked me to free him and so I did. As soon as you pull the lever that frees him, a bunch of undead spawn and attack you and the Lich. After the combat finished, he gave me a reward and went away. |
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Divinity: Original Sin 2 Definitive Edition - Mordus'Akaim |
You can meet Mordus, an Undead dwarf in Wrecker's Cave on Reaper's Coast. You go to him to learn about Source, but he is heavily invested in the Deathfog shippings to Arx. If you speak with him about this, he attacks you. If you don't finish him fast enough, he leeches source and then transforms into a much stronger version - Mordus'Akaim. But I bested him as well. The trick is to either quickly down his physical or magical armor and then keep him in a stun lock. In my case it was the physical armor and I used Knockdown arrows to keep him on the ground. |
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Divinity: Original Sin 2 Definitive Edition - Driftwood Arena Murga |
Murga is the champion of the Driftwood arena. Or was - until I came along and beat her. :)
In the middle of our fight a Captive Deep-dweller Voidwoken escaped from it's prison and joined our fight. A 3-way battle occured between us, Murga and the Deep-dweller. We defeated both and are I am now the new champion of the Driftwood Arena - and one step further to become the mysterious "The One". |
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Divinity: Original Sin 2 Definitive Edition - Driftwood Arena Part 1 |
There is an arena below the town of Driftwood as well. We paid a visit to the arena, spoke to the champion Murga to get her approval and then agreed to fight blindfolded against another team.
Even blind they were no match for us! We managed to get the whole team slowed before the fight and used lots of summons. :) |
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Divinity: Original Sin 2 Definitive Edition - Lamenting Abomination |
The Lamenting Abomination is guarding an altar in Cloisterwood located in Reaper's Coast. Not only does it hit very hard, it also spawns Black Wolfs which further strengthen the Abomination with their Void Howls. I was in for a tough fight, but in the end managed to beat it! |
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Divinity: Original Sin 2 Definitive Edition - Alice Alisceon |
You can meat Alice Alisceon or better known as "The Witch" near Bloodmoon Island on Reaper's Coast. She is also located near Jahan, the demon hunter. And Jahan doesn't seem to like Alice very much. Alice can be a really tough fight and you she most likely will kill at least one of your companions with her mighty spells. There is a strategy to teleport her down to the beach. She will try to get back to her original position. To do that she needs to cross Jahan, where she enters combat against him. Make sure to have all of your characters join the fight and then you can watch Jahan beating her without much effort. |
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Divinity: Original Sin 2 Definitive Edition - Brun and Kabu, the Honeybears |
The player can meet Brun and Kabu, two cute Honeybears on Reaper's Coast. However thes stop being cute, when the player tries to take away their honey. And during the fight they become even more uncute, because they have a secret. They turn into Voidwoken Honeybears during the fight and attack with the power of the Void. |
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Divinity: Original Sin 2 Definitive Edition - Grog the Troll |
Grog is one of the two trools guarding the bridges to Cloisterwood near Driftwood on Reaper's Coast. He is a greedy troll who wants lots of money for passing his bridge. But he offers you a quest - Business Rivals. Basically he wants the player to get rid of the orher troll - Marg. I already killed Marg which made Grog occupy Margs bridge. But he is still not willing to let me pass the bridge - even after helping him. So I took the liberty of removing this greedy troll. |
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Divinity: Original Sin 2 Definitive Edition - Marg the Troll |
Marg is one of the two trools guarding the bridges to Cloisterwood near Driftwood on Reaper's Coast. He is a pretty kind-hearted troll and only wants 3 gold to allow passing his bridge. Unfortunately for him I already spoke with the other troll - Grog - who promised me a reward for getting rid of Marg with the "Business Rivals" quest. Greedy as I am, poor I started combat with Marg. See how it went in this video. :) |
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Divinity: Original Sin 2 Definitive Edition - Restless Scarecrow |
The player can meet a field with scarecrows a little bit north of Driftwood. You can talk with one of them, which kindly offers for the player to take a rest - for all of eternity. If you don't feel THAT sleepy, you can decline the offer. This however results into a tough fight. The Restless Scarecrow transforms into an Undead Scarecrow, but the main problem is the terror aura it has. This makes summons more or less useless (although they may be good for eating up some of the attacks) and even you own companions may run away in horror. |
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Divinity: Original Sin 2 Definitive Edition - Executioner Ninyan |
The player meets Ninyan near Driftwood on Reaper's Coast. She is guarding Meistr Siva at the gallows. She'd love to finish the deed, but unfortunately for her she is under the orders of Dallis to wait for her.
It is possible to use a persuasion check to avoid the combat completely. But Ninyan and the the patrol that spawns give XP and loot. And hey - it's better to be killed by me instead of being turtured by Dallis after she finds out that Ninyan saw the other way when someone freed Siva, right?
Teleporting Ninyan away from Siva was neccessarry, because otherwise Ninyan uses a whirlwind attack that kills Siva. |
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Divinity: Original Sin 2 Definitive Edition - Magister Reimond |
You can meet Magister Reimond (a white magister) at the docks in Driftwood for the first time. He is a really nice guy and wants to show you lots of funny things - like being hanged for example. He isn't much friendlier to his fellow magisters, either.
Since I am also a very nice person I decided to rid the world of Magister Reimond and his subordinates right there. :) |
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Divinity: Original Sin 2 Definitive Edition - Dallis, the Hammer |
After obtaining the Lady Vengeance and making her move, the player finally leaves Fort Joy and embarks for Reaper's Coast . But on the way to the new location Dallis pays a visit to them. She wants her ship back. A battle breaks out. The player and the seekers have to withstand the relentless attacks of Dallis and her minions until Malady is able to transfer the ship away. |
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Divinity: Original Sin 2 Definitive Edition - Bishop Alexandar in Fort Joy |
There she is - the Lady Vangeance - your way out of the godforsaken island of Fort Joy. There's just one tiny problem - Bishop Alexandar, son of Lucian the Divine stands between you and the ship. While the remaining seekers board the ship the player has to battle Alexandar and his helpers. And right in the middle of the fight a giant Voidwoken Drillworm joins the fight. Both the player and Alexandar continue fighting each other and the Drillworm, who also attacks both sides. In the end I was victorious. Alexandar is dead - or so I thought... After boarding the Lady Vangeance I learn, that he survived somehow... Tough bastard! |
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Divinity: Original Sin 2 Definitive Edition - Captain Sech Zapor |
Slane is one of the few dragons you can encounter in Divinity: Original Sin 2. He asks you for help because his has source has been stolen by Radeka the Witch. To fight him in Dragon Knight form (and get more XP) you have to get Radeka's Purging Wand from Radeka the Witch. Then give it to him, but do not end the dialogue. Instad change to one of your companions and attack him a few times. This way you get the XP for giving him the wand. After the dialogue he transforms into dragon knight form and is hostile to you.
Doing this you can still get the XP and loot for killing him. |
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Divinity: Original Sin 2 Definitive Edition - Slane the Dragon Knight |
Slane is one of the few dragons you can encounter in Divinity: Original Sin 2. He asks you for help because his has source has been stolen by Radeka the Witch. To fight him in Dragon Knight form (and get more XP) you have to get Radeka's Purging Wand from Radeka the Witch. Then give it to him, but do not end the dialogue. Instad change to one of your companions and attack him a few times. This way you get the XP for giving him the wand. After the dialogue he transforms into dragon knight form and is hostile to you.
Doing this you can still get the XP and loot for killing him. |
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Divinity: Original Sin 2 Definitive Edition - Slane the Winter Dragon |
Slane is one of the few dragons you can encounter in Divinity: Original Sin 2. He asks you for help because his has source has been stolen by Radeka the Witch. I went to Radeka, grabbed her Purging Wand and then... didn't give it to Slane. He didn't like that and attacked me. Unfortunatey to get the best results for the player you have to fight him. You get an achievement, more XP and better loot (a really good 1-handed weapon!) if you defeat him.
The fight is tough, especially when he uses his whirlwind attack. So you better spread out. |
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Divinity: Original Sin 2 Definitive Edition - Radeka the Witch |
Radeka is a witch and on the search for Blood Roses. She found some of them in a cave on the island of Fort Joy. On her way there she also robbed the Dragon Knight Slane of his source. He asked us to get the purging wand from her in order to be free again.
After exchanging some pleasantries and a few kisses Radeka kindly asked us to become new fertilizer for the Blood Roses. How nice of her!
Unfortunately we had to decline the generous offer since we were quite interested in staying alive. We had to fight and defeat the witch. And then we plundered her and her minions and looted the purging wand from her dead body. |
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Divinity: Original Sin 2 Definitive Edition - High Judge Orivand |
High Judge Orivand is the one creating the Slient Monks in Fort Joy. He steals the Source from the prisoners and thus creating these more or less soul-less creatures. And he seems to be having lots of fun doing this.
While we watch he steals the source from an elven prisoner and turns her into a Silent Monk. And he suggests we do the world a favour and let our source be taken as well. We kindle decline his generous offer, which results into a fight. |
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Diablo IV Season 3 - Unearthed Vault / Gatehall Dungeon |
The third season - Season of the Construct - of Diablo IV has just started. Constructs can now be found everywhere in the world. Zoltun Kulle - an old acquaintance from the previous Diablo games - had something to do with them. At the start of the new season quest line, the player has to investigate an unearthed vault, which later becomes the a hub - the Gatehall. There the player has access to all important mechanics like a blacksmith, apothecary, waypoint and so on. And here the player gets quests as well. But before that the player has to clear the area from constructs with the "A Suppurated Wound", "The Yshari", "The Ennead" and "A Body Stolen, A Body Made" quests. Ayuzhan, apparently a colleague of Zoltun, explores the dungeon together with the player.
It seems that a new demon - Malphas - is now attacking Sanctuary. The boss of this dungeon is a Herold of Malphas. |
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Divinity: Original Sin 2 Definitive Edition - Kniles the Flenser |
Kniles is what you'd call a Mad Scientist.
Players can meet him below the Magister barracks in Fort Joy. He is studying Source and creates Meat Golems. If you've got Fane in your group he trades Atusa's severed leg against a Face Ripper. Fane is very interested in the ripper to create the Mask of the Shapeshifter.
Since Fane insisted, I agreed to the trade, but then decided to better rid the world of this mad guy. So I attacked and defeated him and his creations. |
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Divinity: Original Sin 2 Definitive Edition - Fort Joy Arena |
The arena in Fort Joy is below Griffs camp. In there you can have a match against the current champions of the arena. Furthermore the fight in the arena is the only way to reach some of the chests. In my case Lohse used Favourable Wind to enhance her movement speed and then grabbed the chests while my remaining team fought against the enemies. Winning the fight makes your main character the new champion. And with that title won there's now someone in Fort Joy who is willing to remove your collar. |
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Divinity: Original Sin 2 Definitive Edition - Camp Boss Griff |
I decided to do another playthrough for Divinity: Original Sin 2 - this time the Definitive Edition. My main character now is Lohse and I chose Beast, Ifan and Fane as my componanions.
Griff is more or less in charge of Fort Joy. Officially the Magisters are in charge, but Griff is handling affairs with the Sourcerers in the camp. The player will encounter him pretty soon in the game. He is involved in the "The Imprisoned Elf" quests and also part of Sebille's quest line. After finishing the quests and freeing Amyro I decided that it is time for Griff to leave. Permanently. However before initiating combat I talked to Butter and promised to meet her later. This way she helped me in the fight against Griff and his minions. |
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Divinity: Original Sin 2 - End Times - Fane becomes the new Divine |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Ifan, Sebille, the Red Prince and Fane. Fane was sworn to the God-King, who demands all of the source for himself - like in the good old days. But I used the Swornbreaker to free Fane.
Lucian proposed a world without Source. This would mean: No gods, no God-King, no Divine or Godwoken. And no Sourcerers.
I disagreed with Lucians plan which meant I have to fight against Lucians party and Braccus Rex. After defeating them, Fane became the new Divine.
In Fane's case becoming the new Divine however means, that the Eternals and Sworn will rule Rivellon. Basically there is no difference when Fane becomes the new Divine or when a Sworn character brings back the God-King. |
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Divinity: Original Sin 2 - End Times - Comply with Lucian and then become the Divine nevertheless |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Ifan, Sebille, the Red Prince and Fane. Fane was sworn to the God-King, who demands all of the source for himself - like in the good old days. But I used the Swornbreaker to free Fane.
Lucian proposed a world without Source. This would mean: No gods, no God-King, no Divine or Godwoken. And no Sourcerers.
Telling Lucian you agree makes changes the final battle. Braccus Rex will immediately reveal that he is not bound to Dallis and will summon the Kraken. Lucians party and the players party are allied for this battle.
But after the fight... You can still choose what you want to do.
I decided for Fane to become the Divine nevertheless. Fun fact is, that Lucian doesn't do anything then.
In Fane's case becoming the new Divine however means, that the Eternals and Sworn will rule Rivellon. Basically there is no difference when Fane becomes the new Divine or when a Sworn character brings back the God-King. |
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Divinity: Original Sin 2 - End Times - God-King kills Fane and Ifan forfeits divinity |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Ifan, Sebille, the Red Prince and Fane. Fane is sworn to the God-King, who demands all of the source for himself - like in the good old days.
Fane disagreed and was incinerated by the God-King. Poor Fane. The remaining group had to battle against Lucian and his minions as well as Braccus Rex. After a won battle, Ifan chose to take become the new Divine - which results into the God-King winning in the end. Slavery for all, yay!
I skipped some of the dialogues to make the video shorter. |
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Divinity: Original Sin 2 - End Times - Fane tries to give the world to the God-King and dies |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Ifan, Sebille, the Red Prince and Fane. Fane is sworn to the God-King, who demands all of the source for himselve - like in the good old days.
And who is FaneI to deny the request of his king? Unfortunately all of your companions leave you and become hostile. And you have to fight against Lucian's party and Braccus Rex. So you alone versus everbody else. I still have it a try but against these odds I didn't really stand a chance. After Fanes death the battle progressed as normal - the remaining companions had to fight against Lucians group and Braccus Rex. |
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Divinity: Original Sin 2 - End Times - Fane gives the world to the God-King |
End Times is the final quest in Divinity: Original Sin 2. The player decides the fate of the entire world. I am playing with Ifan, Sebille, the Red Prince and Fane. Fane is sworn to the God-King, who demands all of the source for himselve - like in the good old days.
And who am I to deny the request of my king? It was a very tough fight, though. All of your companions leave you and become hostile. And you have to fight against Lucian's party and Braccus Rex. So you alone versus everbody else. Before the fight I removed the equipment of all of my companions. Otherwise I didn't stand a chance.
I skipped some of the dialogues to keep the video short, but you can of cause pause the video and read them if you like.
I used "Blood Rain" and "Grasp of the Starved" to deal massive damage to Dallis and therefore forced the summoning of the Kraken by Braccus. Braccus then did most of the work for me and dealt with the rest of Lucians and Fane's companions. They however also got in some good hits on Braccus! The last ones standing were the Red Prince and Lucian, who both died on Damage over Time effects. :)
To you, my God-King, I give this world! |
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Divinity: Original Sin 2 - Queen Justinia (The Secrets of the Dwarves) |
Queen Justinia is the queen of the dwarves.
She came to to Arx with a shipment of deathfog.
Her goal: Kill everyone in Arx! She says that her scouts reported that a confrontantion between the dwarves and the humans cannot be avoided and therefore she decided to strike first.
Is it really true... Or was it Isbeil that whispered lies in Justinias ears? Well... we'll never know.
Isbeil is dead and Justinia deserved the same fate! With this I finished the "The Secrets of the Dwarves" quest. |
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Divinity: Original Sin 2 - Doctor Daeva / Adramahlikh (Doctor's Orders) |
Doctor Daeva invited me (or rather everyone in my group except for Fane) to a meeting. We had a fruitful discussion which ended in Ifan forming a pact with the good doctor. Well... I don't really like people having my blood. So I took the libery of stealing it from him afterwards.
And then I visited the good doctor again together with Fane. Fane is sworn to the god-king, which the doctor doesn't seem to like very much. Daeva decided that it is time to teach me a lessen. Well... the good man (or rather demon) won't be teaching anyone anything anymore... ^__^ |
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Divinity: Original Sin 2 - Lord Linder Kemm (The Vault of Linder Kemm) |
I heard of the riches Linder Kemm has placed in his vault. So I decided to look for them. After finally reaching the deepest depths and noticing, that he is also sworn to the God-King, I thought that we could work together. Uhh... well, he wasn't very cooperative. So I had to kill him and his followers and free Lord Arhu.
This also updates the "Hammerfall", "A Craftsman of Dreams and Nightmares" and "Finding Lord Arhu" quests. |
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Divinity: Original Sin 2 - Isbeil (The Secrets of the Dwarves) |
The player will encounter Isbeil during the "The Secrets of the Dwarves" quest in Arx in Divinity: Original Sin 2. She is very close to Justinia, the queen of the dwarves. So close, that they want to unleash Deathfog upon the whole city. But then Isbeil shows her true nature, stuns everyone in the vicinity and imprisons both Justinia and the heroes. The heroes have to undergo several of Isbeils experiments until they finally manage to free themselves. This results into a battle against Isbeil and her followers, which I recorded in this video. |
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Divinity: Original Sin 2 - Karon (Past Mistakes Quest) |
Meet Karon - the Mistake. Once a Godwoken, now imprisoned in a cage in the sewers of Arx. The evil magisters put him in the cage and he begs the player to free him. And I of course was happy to help. Light all the blazers to free him. But he doesn't seem to very thankful and instead attacked me! Nasty boy. Well, I put him down for good and he can think about his past mistakes in hell. :P |
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Divinity: Original Sin 2 - Horrorsleep Arena |
Sooner or later the player will stumble upon the Lizard Consulate in Arx. Voidwoken attacked and destroyed it. But what about the residents? Some seem to have fled, some died. Upon investigating the player finds out that some others - including the Red Princess Sadha - fled into a dream world.
Inside the dream world the player reaches the Horrorsleep arena where a tough fight awaits against dream versions of Bishop Alexandar, the Red Prince, Malady and Windego.
I am aware of cheese strategies like destroying all mirrors with summons before starting the fight. But I wanted the fight to be like it was intended to be. |
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Divinity: Original Sin 2 - The Arena of the One |
The Arena of the One is the final area the player visits on the Nameless Isle after the Academy. The goal: To become the new Divine.
After fighting your former companions (in my case Beast and Lohse) the player encounters a few eternals and then finally reaches the Wellspring.
But just seconds before becoming the new Divine Dallis appears and destroys it. So much for this, huh?
And if that's not enough the gods themselve appear and are furious. The player needs to defeat them as well. But even that is not enough...The Nameless Isle is being destroyed! But Malady arrives with the Lady Vangeance just in time to rescue the heroes! |
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Divinity: Original Sin 2 - The Great Guardian |
The Great Guardian is an enemy the player can find in the academy on the Nameless Isle. It's a bit hidden behind some doors and can be easily overlooked. Before entering the area with the Great Guardian the player meets a dead bird (Use Spirit Vision!) and received the "Proving Ground" sidequest. More importantly the Great Guardian drops the "Blade of the Swornbreaker" which is needed to craft the Swornbreaker. Alternatively the player can give the parts to Almira for the "The Key to Freedom" quest.
The battle itself was interesting as some enemies popped up a bit later and set the area aflame with their fire attacks. There are a few other strategies aside from battling them directly. You could also sneak past them and steal their batteries so to speak. The constructs power down and battle is not neccessary. Or you can use the mirrors to support you. Well, for me this was not needed. I bested them in direct combat. |
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Divinity: Original Sin 2 - The Sallow Man |
The Sallow Man is the leader of the Black Ring on the Nameless Isle in Divinity: Original Sin 2. They are somewhat the evil faction, although they do have reasons for behaving like that.
The good man (who in reality is an undead elve!) asks the player to bring him Bishop Alexandards head and promises to help the player in archieving their goals. Alexandar on the other hand wants the death of the Sallow Man. So the player has to decide (or just kill both of them - like I did :) )
This video shows the dialogues prior and then the actual fight against the Sallow Man.
Involved quests:
An Unlikely Patron
The Sallow Man
The Nameless Isle |
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Divinity: Original Sin 2 - Heart of the Mother Tree |
The Mother Tree seems to be enslaving the elves, at least according to Saheila. After talking to the Elven Scion in front of the Heart of the Mother Tree Saheila talks to the player and asks them to kill the Mother Tree.
And there's also the Shadow Prince, who would love to see the tree dieing.
Who am I to deny their requests? :)
The fight was quite interesting, as many new opponents arrived later during the fight. The only downside is that the remaining elves in the temple do not seem to be that fond of their new freedeom and will attack you afterwards. Well... more XP and loot for me... :P |
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Divinity: Original Sin 2 - Bishop Alexandar |
I started with Divinity: Original Sin 2 a long time ago, but then had a break of a few years. But now I continued and managed to reach the Nameless Isle, where you meat Bishop Alexandar again. You thought him dead, but here he is, alive and kicking. Well... not not for long! Ifan ben-Mezd is my main character and Ifan, well, doesn't like Alexandar very much, to put it midly. So... we talked to Alexandar, got a cowl from him and then decided, that he shouldn't be breathing much longer. This video shows the battle against him and his paladin/magister homies. |
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Divinity: Original Sin Alpha - Gameplay |
This is my first gameplay-video from Larians upcoming game "Divinity: Original Sin". I gained access to the alpha of the game because I'm a Kickstarter Backer. This video shows roughly the first 30 minutes of the game including the character creation. You'll see that many things still have placeholders or are simply yet not implemented due to the game being in an early development state. I've decided to not do any commentary because there's many other D:OS videos out there doing that. Rather I wanted to have people listen to the ingame sound because none of the official videos I've seen had any ingame sound! |
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